All news · Announcement
Big Map Update
The world of Kuzark has been reworked. The Kut Yurdu, both race castles and the Kirgin Plain are no longer wide empty meadows: every place is shaped by the story its name tells.

- MapCamp names now mean something. You will hunt among the ruined walls of the Old Outpost, between the gravestones of the Bone Graveyard and on the reedy shores of the Reed Marsh.
- MapRocky Ridge and Stone Hill are real hills now, crowned with great rocks. Red rock spires rise at the Red Rocks.
- MapA dark stone tomb entrance in the mound behind the Forgotten Grave; a ruined watchtower and standing stones on the southern hills.
- MapAn abandoned woodcutter camp, a hunter camp and a fishing pier reaching into the river along the roads.
- MapIn the race castles, the rocky mouth of the Yeti Cave, golem quarries and orc war camps; rocky hills in the corners of the Kirgin Plain and burnt trees in the Burnt Village.
- MapThe edge of the world is no longer a flat wall but jagged mountain ridges rising from pine-covered slopes.
- SystemThis is the first step. Next come new nature and prop models to enrich the map, and performance improvements to make the game run smoother.


