All news · Announcement
PvP: U1 and E tiers balanced
Some paths were strong at U1 and weak at E (or the other way round). Side effects that grow with skill level are now capped in PvP; all eight paths are even at both tiers.
- •A normal attack takes at most 9% of a player's health in one hit.
- •Reflect at most 30%, life steal at most 5%, dodge at most 8%; Spellbreak removes a player's buffs with at most a 30% chance.
- •Dark Veil spends 0.7 mana per point of absorbed damage in PvP: Dark Magic no longer runs out of mana mid-fight at E.
- •Skill heals on a target fighting a player restore at most 10% of health at once. Stun chance against players is at most 15%.
- •Path coefficients now change with skill level (Might, Dagger, Sky Dragon, Umay).