All news · Announcement
PvP balance overhaul
Duels and Kirgin Plain battles no longer end in a few seconds: fights last 8-14 seconds, stun locks are gone and the paths are much closer to each other.
- •Skill damage to players × 0.35, normal attacks × 0.5; a single hit is capped at 13% of health.
- •0.5 second global cooldown between skills: you cannot fire every skill at once.
- •Stuns last half as long on players; after a stun ends you cannot be stunned again for 3 seconds.
- •Skill heals work at 35% on a target that fought a player in the last 10 seconds. Dodge works at half strength against player attacks.
- •Bowman range lowered from 25 to 20. The Dagger path gets +8% health and Lightning Knife range rises from 8 to 12.
- Bug fixesDark Veil (mana shield) no longer drains all mana in one PvP hit; reflect and life steal use the damage that actually lands; Ambush Strike from stealth and from behind now always gets its bonus.
- •Flame Spirit's automatic strike and the Shaman's Holy Burn work at half strength against players.