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No-cooldown potions, +8 bands and Talismans
Potions no longer have a cooldown: what you drink flows at 7% of your HP per second. Items can now take Talismans: the Talisman Seal always succeeds, the Change Seal rerolls them.
- NewHP and mana grow with level, Vitality and Intelligence; monster hits were tuned to match.
- NewGiant HP Potion (2,400), Giant Mana Potion (800) and the Grand Mana Potion with 1,920 mana. At the Kavşak bazaar and the war camp.
- NewTalismans. Up to 5 extra properties per item (35 types: HP, critical, speed, resistances, double EXP...). Seals drop from stones and chiefs and are sold in the Gold Bazaar.
- ChangedUpgrade chances now come in three bands by item level; the first four upgrades on low-level items are 90%.
- ChangedThe helm slot is now called Helmet.