All news · Patch notes
Kuzark reborn: Unity engine
Kuzark now runs on the Unity engine. The world, characters and lighting have been redrawn from scratch, and the game opens in its own window using the full power of your graphics card. Your account, characters, items and progress stay exactly as they are: no new registration, no starting over.

- NewThe game has moved to the Unity engine. Every region, city and character has been redrawn with new lighting, shadows and sky.
- ChangeYour account, characters, items, level and all progress are kept. You continue where you left off, on the same server with the same character.
- SystemThe launcher installs this update by itself. Open the launcher as usual: it updates itself first, restarts and downloads the new game (a one-time download of about 1.3 GB). Later updates download only the changed files.
- SystemPressing Play opens the game in its own window and the launcher closes.
- Sitekuzark.com has been redesigned, with new screenshots and a new installer. New players can use the Download button on the site.
- ChangeProfessions level much faster. Each level needs less experience, and trees, veins and herbs give more (9 / 20 / 36 / 55). For every level you are above a resource, it gives 5% more experience, up to 50%. Woodcutting from 1 to 30 drops from about 23 hours to 9; no level takes longer than 25 minutes. Fish give 30% more experience, and crafting, alchemy and cooking speed up by the same amount.
- ChangeSystem requirements updated: Windows 10 / 11 (64-bit), a DirectX 11 / 12 graphics card with 2 GB of memory, 4 GB of free disk space.


