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Spacious towns: straight avenues, orderly houses
The inside of every castle has been rebuilt: wide, straight avenues, large squares and orderly rows of houses facing the avenues. The camera no longer jumps around in town, your feet no longer sink into the paving, and the game runs smoother.
- •All castles (Kavşak included) were rebuilt with a round wall. From every gate a wide, straight stone avenue runs down to the large central square; in the bigger castles a middle ring road crosses the avenues.
- •Both sides of each avenue are lined with trees, with evenly spaced houses facing each other behind them. The cramped back alleys are gone; a straight path leads from each NPC to the avenue.
- •Road signposts were removed; the minimap and the map show where you are.
- •In town the camera no longer zooms in and out while you turn.
- •Your character's feet no longer sink into the stone paving.
- •Go to target / find target: a route to every NPC, monster camp, teleport gate, gathering spot, fishing bridge and field boss was tested one by one. The tower that blocked the path to the fisher in Kut Yurdu was removed.
- Performancecastle buildings are drawn as single pieces, greatly reducing the rendering load in towns.