All news · Announcement
Legendary weapons, the Path Master and higher FPS
Every class’s legendary weapon now drops very rarely from monsters, stones and bosses and comes with two special bonuses. Before choosing your path you can try both at the Path Master. The game runs noticeably smoother.
- NewLegendary weapons drop with a very low chance from level 25-45 monsters, Seal Stones and bosses. When someone finds one, the whole server is told.
- NewEvery legendary weapon drops with two bonuses: Average damage (normal hits) and Skill damage (skills). If one is high the other is low; a Change Seal rerolls both.
- NewThe Path Master. Your path is now chosen at the Path Master in your village and keep. Before choosing, you can try each path for 3 minutes on training dummies, with all skills at rank U1.
- NewThe quest panel shows where the objective is and the quest reward. If the objective is on another map, your character walks to the teleporter and continues after teleporting.
- NewTalisman Seals and Change Seals are also sold by merchants for Silver (rare seals at the Crossroads merchant).
- ChangeSame-level monsters hurt less; a single monster takes about 27-38 seconds to bring you down.
- ChangeHigher FPS: character armour pieces are no longer recalculated every frame. The 60 FPS cap on the Low preset is gone.
- FixThe new character screen could assign a random look instead of the one you picked.
- Wiki"Legendary weapons" and "Path Master and path trial" pages; monster balance, talismans, quest panel and graphics settings updated.