All news · Announcement
Stealth, weapon reach, full armour sets and a new minimap
Dagger stealth was reworked, basic attack reach now depends on the weapon, armour comes as a full set with its helmet, the minimap was redesigned, and the login screen and character creation were polished.
- NewA stealthed dagger rogue turns semi-transparent; the enemy race, a duel opponent and thieves in PvP zones cannot see or attack them. Party members still see you.
- FixSwords and daggers no longer hit from afar; melee range is shorter.
- ChangeBasic attack reach depends on the weapon: dagger 1.5 m, sword 2 m, two-handed 2.4 m, staff 9 m, bow 25 m. The Kara Alp fights in melee with a sword; it hits from afar only with skills or a staff.
- ChangeArmour is a full set: the helmet of the armour you wear shows with it. The helmet item only carries stats and a bag icon. With "Hide helmet" on, the helmet is hidden.
- UIThe minimap was redesigned: a clean round map showing the zone's real terrain and forests, zone name on top, position and time below, + / − zoom and a fold arrow.
- FixTarget skills pressed without a target are no longer wasted; buffs can still be used without a target.
- Fix+7 / +8 stars now sparkle only on the matching weapon and armour piece.
- NewF10 hides / shows the interface (for scenery screenshots).
- UIOn the login screen the character turns by dragging or with A / D; hair, eye and skin swatches show the real colours; the character stands on top of the rock.
- ChangeQuest rewards are new items named "Quest …"; quest items cannot be upgraded. Auto orb amounts were tuned for level 60.
- FixLogging out asks for confirmation and counts down; sit and lie emotes no longer float; when an update arrives the game closes, restart from the launcher. The wiki scrolls with the mouse wheel and has a new "Progression guide" page.