All news · Patch notes
Map order: fences, bridges and obstacles
Fences, bridges and obstacles were reworked: broken and floating fences, fences across roads and walk-through stacks are fixed.
- MapFences were rebuilt. They now sit on the ground, join end to end on slopes and are sized in proportion to your character; no piece floats or sinks into the ground.
- MapThe broken roadside fence pieces that enclosed nothing were removed. Fields and paddocks are closed on all four sides with an entrance on the side facing the village.
- MapThe river crossings in the castle zones are now real plank bridges. The palisade fences standing across the road were removed; the bridge follows the road over the water.
- MapBridge lanterns were moved to the corners of the bridge and no longer float above the stream bank.
- FixObjects on steep spots such as stream and river banks sit on the visible ground.
- FixYou can no longer walk through the ends of wood and stone stacks, cloth bales, scaffolds and ruined buildings.
- HealerBlessing now lasts 5 minutes (it used to be 30 seconds) and is no longer cast on everyone at once: select who should get it and cast; with no target it goes on yourself. So you can bless a party one by one, its cooldown dropped to 2 seconds and its mana cost to 8%.
- WikiReviewed from start to finish; outdated information such as resource locations, the map search, camp assistance and Blessing was corrected.