All news · Patch notes
Market streets in towns, smoother forests and easier party play
Castle towns and the Crossroads have a new layout: masters stand facing each other on both sides of the market street, in front of their own buildings.
- ChangeThe old town buildings were removed and replaced with shops, mansions, smithies and inns in the game's own style.
- ChangeMasters now line up on a market street that runs from the square in two directions: shops first (merchant, alchemist, market, pet seller), then mansions (quest giver, Path Master, bank), with the blacksmith and crafter at one end and the cook's inn at the other. Both arms mirror each other. Details: wiki, Town layout.
- ChangeThe safe zone of each town now reaches the masters at the end of the street.
- ImprovementDistant trees are no longer drawn with full detail and shadows like nearby ones; frame rate rises in dense forests.
- FixClicking the Premium or Auto Repair label made the top-right strip slide left and right on its own; the FPS counter now has a fixed width.
- ChangeA single click on a member in the party frame now targets them (it used to need a double click). F3–F8 select members 1–6 in frame order; change them in Settings > Shortcuts.
- FixCasting a heal or buff on an ally out of range played the sound and animation but the skill did not land. Your character now walks to the ally and casts once in range.
- FixLevel 60 players in the Level ranking are now ordered by when they reached 60; whoever got there first ranks higher.
- FixThe weekly war rank badge next to some players' names drifted two lines up.
- FixWhen two players walked to a pen gate at the same time the gate kept opening and closing, and auto-walking characters got stuck at it.